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The Good Behavior Game

| June 21, 2013

What is the Good Behavior Game?

The Good Behavior Game (GBG) is an evidence-based behavior self-management program that increases learning time by decreasing disruptive behaviors.  The GBG has students working together, in teams, to create a positive learning environment by monitoring their own behavior as well as that of their classmates.  Teachers use the GBG during the regular school day, to increase attentive behavior, during regular lessons. The GBG does not only reinforce positive classroom behavior, it also increases self-regulation in students leading to better outcomes as teenagers.

Because the GBG is a strategy and not a curriculum, it doesn’t compete with instructional time during implementation, and may actually lead to more time engaged in learning.

 

Proof that it works: results from a research-based study in Baltimore of long-term effects of the GBG.

Selected Outcomes from Baltimore Trial at Young Adulthood (age 19-21) Good Behavior Game Classrooms Standard Program Classrooms Risk Reduction
Use of School-Based Services for Problems with Behavior, Emotions, or Drugs or Alcohol 17% 33% 48%
Lifetime Illicit Drug Abuse/Dependence Disorder (All Males) 19% 38% 50%
Lifetime Illicit Drug Abuse/Dependence Disorder 13% 20% 35%
Smoking 10 or more cigarettes a day regularly (All Males) 7% 17% 35%
Antisocial Personality Disorder (APSD) (All Males + Females) 17% 25% 32%
CG-Centinel-GBG

Good Behavior Game in the news!

 

Interested in using the Good Behavior Game, or need more information? Contact Michelle Hampton.

Here Are More Resources for the Good Behavior Game

Category: Child/Youth/Teens, Community Resources, Schools, Teachers

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