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The Good Behavior Game

| June 21, 2013

What is the Good Behavior Game?

The Good Behavior Game (GBG) is a research-based behavior management model that increases student academic time by decreasing disruptive behaviors.  Through the  GBG, students work together, as members of teams, to create a positive learning environment by self-monitoring their own behavior as well as that of their classmates.  Teachers use the GBG during the regular school day with any number of regular activities. The GBG does not only help to reinforce positive classroom behavior, it also has a tremendous positive affect on mental health for students who participate as they develop well into adulthood.

Because the GBG is a strategy and not a curriculum, it competes very little with instructional time during implementation, and may actually lead to more time engaged in learning.


Proof that it works: results from a research-based study in Baltimore of long-term effects of the GBG.

Selected Outcomes from Baltimore Trial at Young Adulthood (age 19-21)Good Behavior Game ClassroomsStandard Program ClassroomsRisk Reduction
Use of School-Based Services for Problems with Behavior, Emotions, or Drugs or Alcohol17%33%48%
Lifetime Illicit Drug Abuse/Dependence Disorder (All Males)19%38%50%
Lifetime Illicit Drug Abuse/Dependence Disorder13%20%35%
Smoking 10 or more cigarettes a day regularly (All Males)7%17%35%
Antisocial Personality Disorder (APSD) (All Males + Females)17%25%32%

Good Behavior Game in the news!


Interested in using the Good Behavior Game? If so, please contact Michelle Hampton. Please also contact her with any questions or concerns regarding the GBG.

Here Are More Resources for the Good Behavior Game

Category: Child/Youth/Teens, Community Resources, Schools, Teachers

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