May is Mind Your Mind Month. Help promote mental wellness in May and everyday. To learn more, go to www.mindyourmindproject.org
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Results are in! Congratulations to everyone who entered the 2016 PGAM Video PSA Contest! Here are the official results for the top 3 videos, as voted by YOU, as of the close of voting at 12:00 am on 4/20. In 6 days, these videos got 4,000 views on Facebook and YouTube and over 500 votes […]
Here are Your Lane County Top 5! Congratulations and thank you to ALL middle school youth who participated in the 2016 Problem Gambling Awareness Art Search! Everyone will receive their prizes by the beginning of May! You can check out the top five posters here: – Victoria M., 8th grade, Springfield (teacher: Ms. LaVelle) – Zaira G., 6th grade, […]
The PAX Good Behavior Game (GBG) uses a variety of different kernels to create an effective behavior modification environment, each one adding more and more success to the classroom. Kernels are essentially the core of the GBG, without them there can be little success to behavior improvement. As a teacher who uses the PAX […]
Community Health Analyst 1 – Tobacco Prevention Description This position will be responsible for working collaboratively with the other members of the Lane County Prevention program, primarily with the tobacco prevention team on tobacco prevention activities such as tobacco retail licensing policies, tobacco free public spaces policies and establishing opportunities for tobacco cessation (does not […]
Parents, thank you for taking the time to come to Parent Ed Night! Remember: Kids still listen to you! Most teens listen when parents say “no” to teen drinking & drug use! Keep communicating! Want the full presentation? See below. South Eugene HS Parent Night from PreventionLane Check out these talking points: Wonder if your […]
Welcome to participants of the 2016 Ohio Problem Gambling Conference! Thanks for your passion and great energy. You are doing fantastic work in your communities! Please find below some of the material shared at the conference. Our stuff is your stuff! Just in mind that the materials and presentations shared here are Creative Commons copyrighted, so […]
The Good Behavior Game (GBG) is a research-based behavior management model that increases student academic time by decreasing disruptive behaviors. Through the Good Behavior Game, students work together, as members of teams, to create a positive learning environment by self-monitoring their own behavior as well as that of their classmates. Teachers use the GBG during the regular school day.